
The Island Of Dr Brain Online
In 1999, we bought a computer that had 'The Lost Mind Of Dr. Brain' and we loved it. Well as most things go, that computer became outdated and was recycled. We have had several since then but could never find 'The Lost Mind Of Dr. Brain' loaded on any of them. So when we found this, it was a had to gewt item. The third in the popular Dr. Brain series of educational games from Sierra. While performing an experiment to give his intelligence to a lab rat, Dr. Brain transfers his mind to the rat and leaves himself a vegetable! White cat project switch. The player must reconstruct Dr. Brain's mind by completing puzzles in nine regions of the brain, and getting 100% in each puzzle.
The Lost Mind of Dr. Brain is the third installment of the educational Dr. Brain series, created and published by Sierra Entertainment.As in the first two games, Lost Mind features science related puzzles. Where the previous installments featured a large, semi-free-roaming environment, however, Lost Mind confines the player to one single area (Dr. Brain's laboratory), with puzzles accessed from a central 'map' screen.
The Island of Dr. Brain | |
---|---|
Developer(s) | Sierra On-Line |
Publisher(s) | Sierra On-Line |
Producer(s) | Brett Miller |
Designer(s) | Patrick Bridgemon |
Programmer(s) | Todd Powers Michael Lytton Frank Roan |
Composer(s) | Rob Atesalp |
Series | Dr. Brain |
Engine | Sierra's Creative Interpreter |
Platform(s) | DOS |
Release | 1992 |
Genre(s) | Educational, Puzzle, Adventure |
Mode(s) | Single-player |
The Island of Dr. Brain is the second game in the Dr. Brain series by Sierra On-Line. It was released in 1992 and was only available to play in DOS.[1]
Summary[edit]
Like the first game in the Dr. Brain series, The Castle of Dr. Brain, Island was an educational puzzle adventure game. Later games were more action-oriented.
The game's story starts with an explanation by Dr. Brain. He tells the player that plans for his latest project were stolen, and he charges the player to retrieve a battery from his island and bring it to him. The player must then traverse the security puzzles Dr. Brain has set up throughout his island.
Jera Merkstave (Jera cannot be reversed, but may lie inopposition): Sudden setback, reversals. Everything changes, inits own time. Runes.
The game was designed by Patrick Bridgemon, and was produced and directed by Brett Miller. Todd Powers was the lead programmer. The game's music was written by Rob Atesalp.
Reception[edit]
Computer Gaming World's Charles Ardai wrote that, given Castle of Dr. Brain's quality, 'one wonders how Sierra could have gotten everything so wrong the second time around', comparing The Island of Dr. Brain to a computer tutorial for the SAT test. He stated that 'the puzzles are more contrived and less fun' and that while the game emphasized education more than its predecessor did—assuming knowledge of subjects like the periodic table, music, and literature—and its marketing claimed 'We guarantee this game will entertain your child while he or she learns', The Island of Dr. Brain contained 'several embarrassing, sloppy mistakes' like misspelling Jules Verne's name.[2]
References[edit]
- ^'Sierra launches the Lost Mind of Dr. Brain; New title has already achieved All Star Software Award'. Business Wire. 1995-03-28. Retrieved 2008-08-10.
- ^Ardai, Charles (April 1993). 'Sierra's The Island of Dr. Brain'. Computer Gaming World. p. 54. Retrieved 6 July 2014.

External links[edit]
- The Island of Dr. Brain at MobyGames