Pocket Planes Planes

  четверг 09 апреля
      17

I had a couple spare minutes and just wanted to make a list of everything I've leaned so far. Some of the syllabus (;) ) comes from things I've read here and on other sites but most of it comes from my own experience. Hope this can help others save time and energy I myself regretfully lost due to my own naivety.About jobs:.

Never fly with empty seats. It's better to wait a couple of turns to fill up your planes even if the destinations are far apart. You can leave them as layovers and collect those coins (and sweet exp) later.(I remember the tutorial is misleading about this because it tells you to load two jobs for two different cities but makes you fly to the second one via the first one, which means you get to the final city with an empty seat). Always aim for the 25% bonus when taking jobs to their final destination.

You don't need to worry about filling your plane with 25% bonus if your'e only leaving those jobs waiting as layovers in a hub airport. Shorter routes earn you the most coins per mile. I found knowing this especially helpful early in the game, though it's not as relevant later because you will be flying further and further. Also, I assume we all got other things to do (like writing this guide).

Bux are the soul of the game so prioritize those jobs.a) You will need Bux to build planes.b) Each Bux=500 exp, so you will level up faster. (1 coin=1 exp).c) Later in the game, it's actually better to exchange Bux for coins, but only when you absolutely have to (maybe you bought a plane slot and left no money for some planes to take off. An absolute classic).About airports:. Start wherever the hell you want. You'll be flying anywhere you want in no time so the starting region doesn't really matter that much.

At first, you will want to use what in aviation is known as the 'point to point' system. This is pretty straight forward. It means you fly directly between any two of your airports. This is a great way to level up initially because you can fill up small planes and have them fly direct, short routes with a 25% bonus.

Planes are the sole means of transportation in Pocket Planes. They are responsible for carrying passengers and cargo from one airport to another. The aircraft in Pocket Planes are also used to deliver jobs, also known as flights, to Events. A plane's weight also matches its capacity, for example, a Bearclaw weighs 1 ton for its 1 slot. There are some exceptions e.g. I have found that having a mixture between P/C is more efficient than M planes. I prefer to get the percent bonus for all going to one destination. In order to do that your plane needs to be full. Oftentimes you’ll have plenty of people or cargo but be lacking in the other.

As the game progresses, you will want to start spending some money on class 2 and 3 airports that have more demand and can accommodate more layovers and bigger planes. When should you do this? When you have the money, basically. At first it may be better to spend less on more 2 class airports than in few class 3. Once you buy your first class 3 airport, start closing class 1. Open them just for events or because you want to exercise your free will. As you buy more and more class 2 and 3, your strategy will shift to what in aviation is known as the 'hub and spoke' system.

This means you will carry jobs from several cities to a main 'hub city' and vice versa. So, instead of sending two Birchcrafts to Tokyo from Madrid and London, you should fly them to, lets say, Istanbul, where a larger plane will pick them up and take them to the nearest hub to Tokyo, which lets say is Xi'an. There, the big plane will pick up other layovers bound west and the jobs to Tokyo will be completed by smaller planes.

This is no rule, but that's the idea (That sweet feeling of a 10 or 12 seater flying full of Bux tho mhmm). You'll want to have a 'highway' across the whole map. The idea is to have a string of strategically placed airpots in the middle of the map (imagine 3 horizontal stripes across the map and try to buy the airports that are placed in the middle like Istambul, Delhi, Karachi, Xi'an (Even Madrid, which is class 2 but can take Aeroeagles in a straight line from the East Coast to Asia without climbing to London).

Keep this in mind when buying your first class 3 airports. You could be earning top Bux in flights from LA to Tokyo as early as Lvl. Once that is established, you can start buying other class 3 airports to feed that highway. Flights from South America to Asia and back via Africa and the Middle East are also highly encouraged to get them greens. You can buy airports that are far away, just make sure your planes can reach them.

If you're a busy person, the further the better. Do not be afraid of buying airport upgrades. Be sure to do it in strategic airports that you are likely to keep like New York, Delhi, Xi'an, London, etc.

Because you'll need those layover slots. Airports like Tokyo or LA don't apply because they're in the edges of the map (unless you have a thing for Honolulu). India/Pakistan and East Asia have the most 3 class airport density which means you can take advantage of the higher profits in short flights. If you have the time. As you level up, you'll have to sell smaller airports and buy bigger ones. What happens is, the more airports you have, the harder it is to find enough jobs and planes will take forever to fill up.

If you grew attached to some of them, just let them go until a global event reunites you. Before closing an airport, make sure there's no layovers in other cities for that airport and on the airport itself. It can get annoying but make sure to check several times, as the layovers will remain in the other airports taking up precious slots and you will lose money reopening the dam thing just for one job that you missed.About planes:. At the start of the game you will receive a Griffon and a Bearclaw, I believe. Get rid of them ASAP as you can't benefit from the 25% bonus on any jobs. Try replacing them with Navigators or Wallabys and then with Kangaroos. Man, Kangaroos rule.

Always buy parts, they are easy to get. Just be patient. Don't be afraid of asking for parts, some people are more than willing to help you out if you're just starting out. Of course, make reasonable requests. Yes, you can fly a plane someone gifted you even if you haven't unlocked it by leveling up. Have in mind that lower speed and weight means lower operational costs. This means planes like the Kangaroo (Class 1), Aeroeagle (Class 2) and Sequoias (Class 3), are the cheapest to operate per mile in their respective class.

Sure, they're slower, but later in the game you'll realize that's not a big deal.a) Kangaroo: This is an amazing plane. You should always have them in your fleet as they are key for the final legs of your flights. As the 25% bonus is applied to each one of the jobs on the plane, it doesn't matter if you carry 12 jobs at once or 4 in 3 flights, as the total bonus will be the same. Big win baseball impact cards. Actually, the latter is better. Let's say you have a Fogbuster in London filled with jobs to Los Angeles.

If you drop them off in New York and take them to LA with a Kangaroo, you will earn a fraction more than if you just fly directly. This is due to the lower operational costs of the Kangaroo. Plus, on the way back form LA to NYC, that Kangaroo can take layovers to Europe or Asia and fill your bigger planes immediately after landing. Sorry, I really like Kangaroos.

(And it only costs 16 Bux to build!)b) Aeroeagle: This is the best class 2 plane by far. It hits all the right spots: It carries 6 jobs so it's easy to fill but will bring in big profits; it's faster than propeller planes but not so fast that it will become a gas guzzler like the Pearjet; It can go all over the place (with range upgrades which are more than worth it); and finally, it is one of the cheapest planes to buy (per seat) at only 8.7 Bux per seat.

Now, this last part is true only if you don't plan to cross the North Atlantic, as the Aeroeagle can go from Recife to Lagos with no upgrades and it still is an amazing plane if you use it between Europe and Asia or inside the Americas. However, making flights from Tokyo to Honolulu is both a pleasure and great business and the Aeroeagle can do it with a little help.

Something that is often overlooked is that it needs 2 range upgrades to go from NYC to Madrid and all 3 to London. Battle glory android. This means that an Aeroeagle with all 3 range upgrades costs 15 Bux per seat, more on the expensive side, but well worth it in the long run because of its compact size, efficiency and its ability to land in class 2 airports.c) Sequoia: It's cheap to build and run, seats 10 and has good range. So basically same but class 3.

Oh, and it's almost identical to the C-130 (one can only dream).About Events. Join the #Reddit Fight Crew.I hope this can help some of you enjoy this fine game. However, I must clarify that I think there's no one way of playing (despite the tone of the course) and that the game is best enjoyed when exploring different things and flying clowns from Novosibirsk to Bariloche. Early on I wanted to know that bux were so critically important. And I don't know why, but the 25% bonus thing caught me by surprise. I also wanted to get EVERY SINGLE AIRPORT in my starting continent, until I realized that it was strategically better to get a string of Class 3 airports (in a straight a line as possible) to serve as the foundation for everything I did in the game.

Doing this made the accumulation of coin faster. I wish I had joined #Reddit before I actually did. And not just for the parts. Buying planes by the part is cheaper than buying them whole. I would still like to learn how to manage layovers better. I wish I knew where to start my airline. I originally started in Australia because my hometown is Melbourne.

I only made progress to New Zealand and Papua New Guinea and a part of Asia. Progress was incredible show and it was hard to get Class 2 Airports.

I managed to get every airport in Australia, but that was useless as there are NO Class 3s there. I did play in the year of release, but I still wish I joined Reddit then. I could have learnt so much. But maybe not, as a lot of the posts back them were showing off planes of trades. Do not participate in Flight Crews if you can't reach there, unless the prize is good.

Join one of the Top 10 Flight Crews, as every single member in a team will get the same prize if they do 50 Jobs. If people gift you parts, take them to your advantage. Pay them forward.

When you have enough money to get Class 3 Airports and can but Class 3 planes, start from either Tokyo or L.A (Depends on where you started) and go forward on a straight line. I don't bother with layovers unless the job is Bux or a Flight Crew job.

I've seen people use Mapples and getting jobs to either L.A or Tokyo, and feeding them to Class 3 planes. I don't do that, as it results in less profit. I buy Kangaroos in P/C pairs instead of Mapples, because I try and avoid M planes, as they are a pain to fill (atleast for me.). Some very good thoughts here already and some thoughts I totally disagree with too. But that just says there is no right way.Knowing sooner:1-Bux are really important.

I have a list of 10 things you can do with them. If I had to start over, they would be the focus.

Actually, that is how I am playing now.2-Get a plan for opening up the board. Understand closing things will happen.3-Bux are really important. Think about it, they are what Nimblebit want you to spend real money on so they make them important.4-I did NOT understand which planes are cool so I had mini fleets of them all. The favorites aren't wrong. Those are really 'roos, aeros, x10s, and sequoias. Those are probably the top 4 types. I think KKs are great too, but they were in limited distribution for a long time.5-Doesn't hurt to understand the fundamentals.

These are things that impact your numbers but also something like: choices for loading a plane depend on what factors? What are the cities orientation on the map? I had to learn these on my own or find out later.

People seem to stop at 'speed upgrade is bad' and the 25% bonus.6-Understand there is a catastrophic maximum cap on bux converting for coins. OUCH!7-Things hold their value in layovers. Sounds stupid, but I had to test that out.8-I thought the local missions had to all be done (1000 deliveries) in 3 1/2 days or whatever their time limit is. BOING!edit9-You can jump around the map, by putting something in the hangar and then placing it far away. This would let you open the map on the ends and work toward the middle say vs. Opening and then 'stretching out.'

10-If you have a mixed plane that is full of C say, you can click on the P button to just have those choices shown. The Cs will be there on your plane.11-Totally not worth 8 bux to refresh the city loading list. That's the biggest rip-off in the game.12-Understand the game starts with collecting.then you can deliver and get a bonus.but you have to put it on a plane first. Through time I've come to think there are 4 ways to play the game with 'no right way to play as long as it is fun' mantra in effect. I've done them all so no aspersions.A-Piddling. I think this is the majority of play time. It is characterized by a mixed fleet, mixed map, and a mix between strategic play and mission focus or maybe just planes you like to fly.

The game contributes to this by making it hard to optimize things with new missions and P/C solo events too.B-XP (coins) in an end-to-end map. This is characterized by going back-and-forth to the edges of the map with bigger planes. This map is pretty lean and heavy on red cities. Most people probably use sequoias, but you could cloudliner this too. For me this has sitting and collecting issues associated with it.

(I cured this with my wheel-to-wheel strategy.)C-Missions. I define this as optimizing for delivering against the team missions. This is a very lean map with a fleet balanced for collecting and then the usual added step of delivering. This has set up issues. It is fun to score big which has the added benefits of lots of XP in a short period of time. It can be cash flow draining tho.D-Bux Farming.

This is all about bux. The priorities are new bux, layovered bux, and then the team mission and coins as it makes sense. I like to do this with little planes, lots of flying, and a four-cornered map. Nome, Wellington, Punta Arenas, Hammerfest, Tiksi, and Pevek are key cities. I don't think many players look at this deep enough. Idk, OkIdkAName. Not that I am the arbiter, I agreed on pulidillo's 3 and added x-10s which seem to be well loved.

I'd bet the math is bad for Blimps. I flew a blimp from Novosibirsk to Delhi in 48 minutes. It had one item for 300 coins profit so that be 1500 profit with the bonus. Then I just did a UAV from Rio to Shanghai in 46 minutes with 3300 in coins and 10 bux which I think had 2000+ in profits. It seems to me that blimps are too slow. I have a blimp with 1600 flights on it so it took me a while to come to that.