
Foxhole Stats
I believe that Foxhole Stats provides too much information to players during the war. I did like seeing this information after the conclusion of the wars, but seeing.
A quick guide on damage stats of weapons and explosives in Foxhole.
Preface
This guide tested weapons and explosives at the firing range that is available on certain in-game maps. The firing range gives us exact damage figures that the weapon outputs. This is useful as we know that a player has 100 health.
For firearms there is a certain amount of variation that can occur so I will give the mean damage as an 'exact' figure as well as the upper and lower range of damage (Means were rounded to the nearest whole number). Each weapon was fire 30 times and the damage recorded. This first series of tests were conducted at close range (10m) later I will expand the guide to look at damage drop-off at longer ranges at 30m and possible 50-60m.
Explosives consistantly gave the same figure so they were only used 3 times to confirm this (remembering that the range only gives 100% damage of explosive damage and does not account for radius/splash damage drop-off). This guide doesn't go into the damage multipliers but may soon include figures on how many items are needed to destroy certain structures.
Weapons
10m Mean / 10m Lower-Upper
- Pistol: 37 / 30-45
- Revolver: 76 / 67-84
- Rifle: 60 / 51-75
- Carbine: 50 / 40-60
- Storm Rifle: 46 / 40-52
- SMG: 34 / 28-40
- HMG: 72 / 67-84
- Shotgun: Unknown
The Shotgun does not register damage on the firing range this will be tested soon on player models once a reliable way to account for spread has been found - however at point blank range it sometimes instantly criticals an enemy which means it could do 100 damage in optimal conditions. This damage drops off and the distance increases.
Explosives
- Frag Grenade: 200
- HE Grenadel: 250
- Green Ash: 25 per sec. for 8 sec.
- Sticky Bomb: 800
- Satchel Charge: 800
- Mortar: 500
- R.P.G: 500
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Originally posted by:apparently the progression in this game is just 'getting better' the more you play.If you are looking for a game that places emphasis on player progression, move on, I'm afraid the devs are unwilling to help us out on this front. 'progression is just player-progression' but the game doesn't 'emphasise on player-progression'. Makes sense.I hate ethis ranking system because big clans just spam commend eachother while solo players barely ever get rewarded for their work.It has nothing to do with optimism.by player progression I ment a good leveling + reward system to keep players playing in the long term.This is different to the normal 'you get better as you play' argument. These 2 things have nothing to do with eachother yet people on these forums kept drawing comparisons between them when I posted about this. Originally posted by:by player progression I ment a good leveling + reward system to keep players playing in the long term.If you seriously think that leveling keeps people playing in the long term, then your 'long term' is my 'casual game'.'
Well, if you think that commends don't matter, just look at the level. And seriously, show me the system that uses commends and isn't being abused by clans/friends.' I can't, because I don't know of any other games that uses such a moronic system.'
If you seriously think that leveling keeps people playing in the long term, then your 'long term' is my 'casual game' 'Well then it could be seen as subjective, but what's undeniable is the success of games like Heroes and Generals in the regard of progression, where many players just keep playing to unlock more things to do. I have met people who play games with the solo objective of trying to keep their KD as high as possible seeing as this gives them a sense of challenge (CS:GO or PUBG for example) Furthermore you have MANY role playing games that place huge emphasis on leveling and unlocking stuff.Now I'm not saying that Foxhole should lock things behind an XP bar, I'm saying the game needs stats, a better way to progress and a reason to keep playing beyond 'improving your skill level.' The fact that you find this concept (that is so commonly used in so many video games) so hard to understand is absolutely baffling to me. Originally posted by:If i remember correctly the DEV's did say in some dev stream that they will add this in the future,like how much you farmed /build/cooked/killed etc,but it has no priorty'it has no priorty'Like many things they have promised. Well, just think about what the community would be thinking if they choose to spend a month and an update trying to implement something like a kill counter and other stats over not fixing other gamebreaking bugs (i.e reload bug, etc.), or map reworks to help prevent exploits and promote better gameplay experiences. Sure, there are people that want it, but it's all about priority, and things change as bugs and other problems suddenly become apparent.I would like to see some sort of kills and stat tracker, even if it was just an expanded leaderboard on the post war momuments in the future (imo to help make logi and scrappers become more popular), but I don't think it should be something they take priority over everything else.
It's been stated that it's been discussed, and they haven't said no, so just give it time. If it deserves a place in the game, I'm sure it'll happen.
Originally posted by:Why? Someone gonna look at your stats and think you are a good player? This isn't the airforce with aces and all that crapI agree with Trooper909 and JollyRancher. Things like a kill tracker might also destroy the teamplay, since people would care more for their own stats than healing other players for example. The idea of getting ranks through the commendations from other players is actually quite nice (or at least the thought behind it). Ape escape 3 sayaka.
But I also agree that this system needs a lot of improvements since it tends to be more a popularity contest.@Shemiroth The game does not contain individual stats (kill track, k/d ratio, etc. ), but there used to be a war report that will likely return in the future, that showed many details about the war itself.