
Worms Armageddon
Developed by
Team 17 Software Limited
Released
Dec 25, 1999
Also For
Dreamcast, Game Boy Color, Nintendo 64, Windows
Published by
MicroProse Software, Inc.
Official Site
Worms: Armageddon
ESRB Rating
Everyone
Pacing
Turn-based
Genre
Strategy/Tactics
Gameplay
Artillery
Visual
2D scrolling
Perspective
Side view
Narrative
Comedy, War
Interface
Direct Control, Multiple Units/Characters Control
Description
A sequel to Worms 2, Worms Armageddon expands upon its predecessor by enhancing a few facets of gameplay and including play over the Internet through Team 17's WormNet.
Like the previous Worms installments, the game is an artillery variant. The player give an artillery piece a shot angle and shot power, and try to hit the opponent, taking into account wind effects. The player and the opponent exchange these shots in a turn-based fashion. The game puts the player in command of a team of up to eight worms, which can move around the landscape (one at a time), using many types of weapons to try to dispatch the enemy, from bazookas to mini-guns to exploding sheep. In some situations, the worms can also jump, swing by rope, and descend with a parachute.
The game includes an expansive editor that allows players to customize nearly every aspect of the game. Custom teams can be created, and players are able to edit their special weapons, grave markers, flags, victory fanfares, and voice sets, which can be imported into the game from outer sources. A random terrain generator and a terrain-import system are provided as well. The latter makes it possible to import into the game files in image formats, which the game converts into playable terrains.
From Mobygames.com. Original Entry

Worms Armageddon Patch 3.7.0.0 Description This file is updating the game Worms Armageddon to version 3.7.0.0 and thus improves the errors found in the program. This patch includes all previous updates, so you can install it by any previous version of the game. Game Description. Those intrepid invertebrates return with a vengeance in the much-loved Worms™ Armageddon. It's a whole new can of worms!
ARMAGEDDON: The last battle between GOOD and EVIL on the day of judgement. WORMS: Sneaky little blighters with a bad attitude who couldn't care less about any day, let alone the last one!Now, open a new can of Worms!
It's the biggest, it's the best. And it's packed full of goodies (and baddies!) Whether it's Single Player, Multi-player or slithering across the Internet, Worms Armageddon includes a multitude of features and play modes. This is the peak of perfection in ultra-fun. THE BEST WORMS GAME EVER.Worms Armageddon enhances the original award-winning gameplay with barmy new weapons, game-enhancing new features and much improved single and multi-player gaming modes.
Expericence the worldwide IRC-style network WormNET, which makes playing online easier and more accessible.Martyn Brown, development director at Team17 informs, 'Worms has such a cult following that even after Worms 2, more ideas and requests for a sequel just kept flooding in. We decided on an all guns blazing, totally over-the-top game incorporating everything that's ever been asked for and more.'
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ARMAGEDDON: The last battle between GOOD and EVIL on the day of judgement. WORMS: Sneaky little blighters with a bad attitude who couldn't care less about any day, let alone the last one!Now, open a new can of Worms! It's the biggest, it's the best. And it's packed full of goodies (and baddies!) Whether it's Single Player, Multi-player or slithering across the Internet, Worms Armageddon includes a multitude of features and play modes. This is the peak of perfection in ultra-fun. THE BEST WORMS GAME EVER.Worms Armageddon enhances the original award-winning gameplay with barmy new weapons, game-enhancing new features and much improved single and multi-player gaming modes.
Expericence the worldwide IRC-style network WormNET, which makes playing online easier and more accessible.Martyn Brown, development director at Team17 informs, 'Worms has such a cult following that even after Worms 2, more ideas and requests for a sequel just kept flooding in. We decided on an all guns blazing, totally over-the-top game incorporating everything that's ever been asked for and more.'