
Sprint Vector Ps4
Sprint Vector review. Sprint Vector (PS4 reviewed with PlayStation VR, PC) Developer: Survios Publisher. For Sprint Vector on the PlayStation 4, GameFAQs has 50 cheat codes and secrets, 50 trophies, and 7 critic reviews.
Platforms:. PlayStation 4. Oculus Rift. HTC VivePlatform/Hardware Used:.
PSN Download. PS4 Pro. HDTVExtras:. PlayStation VR Required.
DualShock 4 None. Move Required (2). PS VR Aim Controller NoneTitle: Sprint VectorFormat: (3.5 GB)Release Date: February 13, 2018Publisher: SurviosDeveloper: SurviosOriginal MSRP: $29.99 (US), €24.99 (EU), £19.99 (UK)ESRB Rating: E10+PEGI: 12A copy of this game was provided by the publisher for review purposes.Gameplay:Prepare to be whisked away to another world. Prepare to be thrown into an intense competition. Prepare to work up a real sweat under the VR headset?!?Sprint Vector is a racing game like no other. How do you create a “foot” race in VR?
Very carefully. The developers at Survios have created the “Fluid Locomotion System”, a novel and really well thought out way to handle the intense movements needed for a race of this kind.Two Move controllers, a little coordination, and a lot of practice is all that’s needed to rush through any of the twenty-one courses. And when I say a lot of practice, I mean a lot of practice.There’s a great tutorial to get you up to speed and a training area to help you refine your movements and get comfortable with the craziness to come. Seriously, after the tutorial, spend some time in the training area until you get a good handle on the control scheme, otherwise you’ll be flailing about in last place out on the course.Movement is handled with big sweeping arm movements forward and back but you’ll also need to know how to take turns, drift, fly, climb, and drop. Once you get the hang of it though, it can become a magical experience, and a great workout. Because of the control scheme, you’re going to need some room since you really need to play standing up.It’s a race so of course there are power ups, many of which will be familiar to veterans of kart racers. You’ll be able to give yourself a boost, kill another player’s momentum, and more.
The action can be intense and you can race solo or against up to eight other players, real or AI.The AI really redefines the term rubber-banding. If you’re behind in a race, which you will almost always be when learning the ropes here, the AI will come back to check on you or just slide around in circles as you untangle yourself from the latest obstacle you’ve hit. The sad part is, they’ll still end up beating you to the finish line, at least early on.And with that said, I can’t stress the practice enough. The tutorials may seem long, but they’re designed to teach you a control scheme you’ve never seen before and it can seem complex. You’ll be all over the place for a while but then it’ll all start to click into place and the movements will become second nature.The courses themselves are a series of twists and turns, drops, vertical walls, obstacles and more. The first time through a course is more of a learning experience than other racing games.
There’s a lot more verticality and general weirdness compared to what you may be used to but you’ll eventually learn them and anticipate their individual quirks.Being in a first person view in a VR race is a pretty intense experience. Personally I haven’t had any problems with motion sickness but the possibility exists. In fact, was supposed to write this review but after numerous attempts, he wasn’t able to get through it without feeling ill.There are multiple paths within the general direction of the course so depending on whether you’re sticking to the ground or hitting jumps and flying through the air, you’ll really need to understand the layout to ensure a competitive finish. Finding ways to avoid the obstacles on the ground by taking a different path can be the key to victory sometimes.Visuals:The courses tend to be filled with bold contrasting colors though they can be a bit confusing at times.
As for your character, you have the ability to choose from a number of human and alien racers but unlike most other racing games, there’s no difference between them beyond cosmetic.The other racers each have their own look and personality but you’ll be so focused on your own path and any obstacles that you won’t have time, outside of the starting area to really admire the styles.Audio:Mr. Entertainment is enjoyable as your host in this new intergalactic reality show with some genuinely funny lines.
He’ll be running commentary throughout the race with a sidekick and the voice actors do a really good job at keeping things interesting.They music is enough to get you pumped up and excited to fly through the courses and the soundtrack reminds me a lot of Lumines. A nice addition is the ability to turn all the different audio options off, allowing you to have a much more intimate experience.Online/Multiplayer:Multiplayer is handled pretty well and for the most part, people are friendly and helpful with everyone having a good time. As time goes on I’d expect a more competitive scene to take hold making it a little harder for newcomers to enjoy but for now it’s all good.Conclusion:Sprint Vector is a fun and challenging VR experience that will give you a real workout.
The competition against human and AI players alike can be intense and incredibly rewarding when you finally come in first.If you’re looking for a more passive experience go somewhere else, because this will get you heart rate up and keep you going.Score:. All screenshots used in this review were taken directly from the game using the Share functionality on the PlayStation 4.
Sprint Vector. Developer: Survios. Publisher: Survios. Format: Reviewed on PSVR. Availability: Out now on Oculus, Vive and PSVRThat's why, before I even get into how the game works, it's well worth pointing out that Sprint Vector is one of the most intensely physical PSVR games I've played to date. If you're not a fan of titles that require you to stand up and get sweaty then it's safe to say this is not the game for you.The same can also be said to those of you out there with limited VR playspace.
Although the setup blurb suggests you can play the game seated, Sprint Vector relies on full upper-body movement in order to work properly. That's all well and good in theory but when I tried to play it in a seated position the controls were so unresponsive it made the game unplayable.Fast-forward half an hour or so and, after moving around a bunch of furniture, I was finally able to create just enough space for the PSVR to track my arm movements correctly. Yes, it was a mission to get it all up and running but the results were well worth it. I walked away from my first session dizzied, out of breath and (thanks to a nearby, immovable shelving unit) sporting a couple of bruised knuckles. Despite all that I was incredibly keen to go back in and play it again; the adrenaline rush that Sprint Vector administered had left me thirsty for more. Triggering power-ups close to environmental traps can make for deadly moments like thisThink of Sprint Vector like a cross between Mario Kart, Jet Set Radio Future and Mirror's Edge. It's an arcade racer, on rollerblades, where winning depends on finding the best routes possible in order to flow through your environment without losing speed.
The setup is familiar video game fare; you're a contestant on a futuristic game show where success is success and failure - well, that's death. The VR twist here is that you must use your own bodily movements to propel yourself around multi-level, multi-route race tracks that are full of deadly traps, bottomless pits and aggressive, power-up wielding opponents.To get yourself moving along said tracks takes more than a small amount of physical effort. To increase your speed you need to quickly swing your arms up and down, a bit like how speedskaters might move their arms if they were stood upright rather than hunched over. At the height of your swing you squeeze the trigger button on your Move controller and then you release it at the bottom; almost like you're grasping at an invisible rope in order to pull yourself forwards. Reaching maximum speeds isn't all about how fast you can pump your arms though - keeping a steady form and rhythm is the key to achieving top lap times.If that sounds tiring you'd be right, but thankfully each race takes only around 2 to 3 minutes to complete. That's enough time to break a sweat after a couple of goes, but it'll never leave you feeling like you've over exerted yourself.Once you've got your head around the basic concept of movement, things start getting infinitely more tricky.
Sprint Vector has an incredibly steep learning curve and there's a lot to take in as you careen round the tracks; from chaining together double jumps and flying in order to cross large chasms, through to activating the many collectable power-ups. Learning how to drift turn correctly is one of the many advanced maneuvers you'll need to master. By holding down the brake button on the side you want to turn to and pumping with the other arm your character will take tight bends without the need for you to physically turn your body in real life.The game comes with around 12 tracks for competitive racing, although most maps do tend to reuse or reverse sections from existing levels. The first track, Winter Rush, is relatively gentle but as you progress through the game, the layouts become much more complex.
Later races introduce a lot of verticality that will stop you dead in your tracks unless you've mastered how to climb walls correctly. By jumping at a wall and pulling the trigger on your controller at the right time you'll grab onto a green handhold. Then by raising your hand above your head and pulling it down rapidly while releasing the trigger you'll catapult yourself upwards. I found that movement in particular to be quite awkward to pull off correctly, the game would often fire me backwards away from the wall necessitating a frustrating reclimb. During the times when it did work, throwing myself up tall walls at speed was a great sensation; I felt like a super-powered Agent scaling skyscrapers in Crackdown. Using the Nitro power-up to fly your way to first place is especially satisfying.Keeping a forward momentum is imperative if you want to win medals in Sprint Vector and there are plenty of boosts pads and nitro power-ups dotted around to help you do this. Conversely, there are so many hazards littering the tracks that crashing into objects and coming to an abrupt, jarring halt is only a matter of time.
This is especially true in the early hours of the game when you are still feeling your way around each track.Surprisingly, with all this extreme movement going on, Sprint Vector really nails the comfort factor when it comes to reducing nausea in VR. Falling down a big hole or launching yourself into a particularly powerful jump are things that will occasionally turn your stomach, but it's never that extreme.
By using actual, physical movements to control your character, it grounds you in the world and it means you're less likely to experience that out-of-body jolt that can cause tummies to turn.During solo play your fellow competitors, a colourful bunch of aliens, humanoids and holograms, will be controlled by AI. Whilst these opponents offer a slight challenge to anyone familiar with the tracks, if you continually fail a section of a race they will often stop and wait for you to catch up. That's ever so nice of them, but it looks and feels a bit odd, especially when they decide to race back along the track to see how you're doing. There are multiple racers to choose from but they all control the same. The only noticable difference is the dialogue but that repeats itself so often you'll want to turn it off eventually.For an actual test of your skill you'll need to go for online multiplayer and race real life people.
Uncharted fortune hunter. Sign in to like videos, comment, and subscribe. Watch Queue Queue. This is a walkthrough for the iOS and Android game Uncharted: Treasure Hunter. This video takes you through the tutorial and first 10 levels (1, 2, 3, 4, 5, 6, 7, 8. Appunwrapper writes: 'This is a walkthrough guide for the iOS and Android puzzle game UNCHARTED: Fortune Hunter by PlayStation Mobile Inc.' UNCHARTED: Fortune Hunter™ By: PlayStation Mobile Inc. This is a complete walkthrough guide for the iOS and Android puzzle game UNCHARTED: Fortune Hunter by PlayStation Mobile Inc. You need to help Nathan Drake through 130 puzzles (with more to come). This guide includes how to get the key for each level as well as all.
I had a few problems finding opponents in the EU server but on the US side there were plenty of people to race with. Most of them had live mics but instead of being toxic, anyone who spoke was friendly and happy to offer help to newcomers, giving the lobbies a welcoming atmosphere.If you fancy taking some time out from all that competitive racing, there are a number of exclusive challenge maps on offer that'll test your speed and ability to navigate the environment. Whether it be a time trial or an item collection run, nailing those top speeds and perfecting those routes can be quite addictive. In my mind these challenges felt very much like playing a VR version of Mirror's Edge. The challenge maps are a great place to hone your skills and learn how to chain moves together.While most of my races, competitive or otherwise, went off without a hitch, I did have the occasional calibration issue.
These could have been down to my tiny play area, or my own unwieldy movements but either way, every so often I'd boost wildly and unexpectedly to the left or right when trying to run forwards. More often than not this would put me at the bottom of a pit, forcing an aggravating restart at the nearest checkpoint.With all this in mind my recommendation comes with a few caveats. If you're a VR enthusiast with a decent sized games room and a good stomach for intense action then you're in for a treat.
If however you're a VR beginner, or someone with a cramped gaming area, you do run the risk of feeling like you've wasted your money.Don't expect to just pick up this game and ace it straight away either. Getting to a point where you're actually good enough to sprint around a course without crashing every 30 seconds or so will take a lot of practice and perseverance. The learning curve really is punishing and it's imperative that you play through the four lengthy tutorials if you want to stand any chance of winning a race. Once that unique method of locomotion finally clicks though, the amazing feeling of physically powering your way through each level just cannot be matched by any VR game on the market.